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Empire of the Sun 4th printing
Empire of the Sun 4th printing
Empire of the Sun 4th printing
Empire of the Sun 4th printing
Empire of the Sun 4th printing
Empire of the Sun 4th printing
Empire of the Sun 4th printing
Empire of the Sun 4th printing
Empire of the Sun 4th printing
Empire of the Sun 4th printing Empire of the Sun 4th printing Empire of the Sun 4th printing Empire of the Sun 4th printing video

Empire of the Sun 4th printing

Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People.

EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG.

Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict.

As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of EotS is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units.

Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle.


Credit module tbi bank 1.0.13
€75.60 €90.00 -16%
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Product Details

Type
Core Game
Complexity
High
Players
1-2
Mechanics
Action Points
Card Drafting
Dice Usage
Grid-based Movement
Rulebook
English
Game Language
English
Age
12+
Designer
Mark Herman
Duration
360'

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